OpenGL 4 Shading Language Cookbook

David Wolff
ISBN: 9781789340662
E-book | 28 september 2018
€ 29.99
Over 70 recipes that cover advanced techniques for 3D programming such as lighting, shading, textures, particle systems, and image processing with OpenGL 4.6
Key Features- Compile, debug, and communicate with shader programs
- Use compute shaders for physics, animation, and general computing
- Learn about features such as shader storage buffer objects and image load/store
- Utilize noise in shaders and learn how to use shaders in animations
- Use textures for various effects including cube maps for reflection or refraction
- Understand physically based reflection models and the SPIR-V Shader binary
- Learn how to create shadows using shadow maps or shadow volumes
- Create particle systems that simulate smoke, fire, and other effects
If you are a graphics programmer looking to learn the GLSL shading language, this book is for you. A basic understanding of 3D graphics and programming experience with C++ are required.
Details
- ISBN: 9781789340662
- Auteur(s): David Wolff
- Prijs: € 29.99
- Verschenen: 28 september 2018
- Druk: 3e
- Taal: Engels
- Bindwijze: E-book
- Ebook formaat: Adobe ePub
- Uitgever: Packt Publishing