C++ Game Animation Programming

Michael Dunsky
ISBN: 9781803241364
E-book | 01 december 2023
€ 29.99
Build your own OpenGL or Vulkan application in C++ and learn the latest techniques in character animation for modern games with this detailed, color guide
Key Features- Learn how to create a game skeleton with keyboard and mouse controls along with modern graphics
- Gain insights into model loading, character animations, inverse kinematics, and debugging techniques
- Master the art of creating animated characters and controlling their various aspects
- Purchase of the print or Kindle book includes a free PDF eBook
- Create simple OpenGL and Vulkan applications and work with shaders
- Explore the glTF file format, including its design and data structures
- Design an animation system with poses, clips, and skinned meshes
- Find out how vectors, matrices, quaternions, and splines are used in game development
- Discover and implement ways to seamlessly blend character animations
- Implement inverse kinematics for your characters using CCD and FABRIK solvers
- Understand how to render large, animated crowds efficiently
- Identify and resolve performance issues
This book is for curious C++ developers, game programmers, game designers, and character animators, either pursuing this as a hobby or profession, who have always wanted to look behind the curtain and see how character animation in games works. The book assumes basic C++ and math knowledge, and you should be able to read code and math formulas to get the most out of this book.
Details
- ISBN: 9781803241364
- Auteur(s): Michael Dunsky, Gabor Szauer
- Prijs: € 29.99
- Verschenen: 01 december 2023
- Taal: Engels
- Bindwijze: E-book
- Ebook formaat: EPUB3
- Uitgever: Packt Publishing
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