3D Character Rigging in Blender

Jaime Kelly
ISBN: 9781803248257
E-book | 05 april 2024
€ 20.99
Leverage expert advice, step-by-step guidance, and comprehensive visual aids to pave your way towards excellence in the art of 3D character rigging
Key Features- Learn how to use automatic and manual weight painting to merge skin and bone
- Enhance any rig with a sweeping host of automatic controls and aids for animation
- Keep your rigs efficient and clean for an optimal end user experience
- Purchase of the print or Kindle book includes a free PDF eBook
- Understand the basic terminology of rigging and learn how to create and modify rigs
- Find out how bones interact with topology
- Get to grips with weight painting through the mesh
- Know when and how to add constraints such as Inversion Kinetics, Point To, and Child Of
- Make rigs visually appealing with advanced techniques such as shape keys and bone drivers
- Familiarize yourself with advanced techniques used by industry leaders
If you are an animator, modeler, or someone who wants to start rigging with a solid foundation, then this book is for you. You’ll need no prior knowledge of Blender to get started with this book, as we’ll go step by step with shortcuts and UI pointers provided.
Details
- ISBN: 9781803248257
- Auteur(s): Jaime Kelly
- Prijs: € 20.99
- Verschenen: 05 april 2024
- Druk: 1e
- Taal: Engels
- Bindwijze: E-book
- Ebook formaat: EPUB3
- Uitgever: Packt Publishing
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