Mastering C++ Game Animation Programming

Michael Dunsky
ISBN: 9781835881934
E-book | 28 maart 2025
€ 29.99
Develop a compact game engine–like animation application in C++ using OpenGL 4 or Vulkan through hands-on implementation in this part-color guide
Key Features- Learn how to build a game engine–like skeleton application using a modern graphics API
- Explore compute shaders, visual selection, UI creation, visual programming, configuration file handling, collision detection, behavior controls, and more
- Create your own virtual world with naturally acting inhabitants
- Purchase of the print or Kindle book includes a free PDF eBook
- Master the basics of the Open Asset Import Library
- Animate thousands of game characters
- Extend ImGui with more advanced control types
- Implement simple configuration file handling
- Explore collision detection between 3D models and world objects
- Combine inverse kinematics and collision detection
- Work with state machines, behavior trees, and interactive NPC behaviors
- Implement navigation for NPC movement in unknown terrains
This book is for experienced C++ developers, game programmers, and character animators who already have basic knowledge of character animation but are curious to learn more. The book assumes advanced C++ knowledge and is ideal for those eager to delve into advanced animation techniques and create interactive virtual worlds.
Details
- ISBN: 9781835881934
- Auteur(s): Michael Dunsky
- Prijs: € 29.99
- Verschenen: 28 maart 2025
- Taal: Engels
- Bindwijze: E-book
- Ebook formaat: EPUB3
- Uitgever: Packt Publishing
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